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Debug
Introduction |
My Role |
BloxED |
AI Test |
Screenshots |
Downloads |
Acknowledgements
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| | Introduction | |
| | Use the fully destructible environment to your advantage to save the city from bugs in many different game modes! This game is the winner of the Game Connect: Asia Pacific 2008 Best Unsigned Game award. Created as our final project at college in a team consisting of four artists, two programmers, and an assistant programmer.
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| | My Role | |
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- Majority of the game logic code, excluding player logic.
- In-screen HUD.
- Bug swarm and Queen AI logic.
- Camera including aiming, zooming, tilting, and collision.
- In-game LUA console.
- Object factory and messaging system.
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| | BloxED | |
| | BloxED is the editor used to create levels for Debug. Over 80% of BloxED code was written by me, which is everything excluding the tile editor and some of the initialisation logic.
- TileEd - place down multiple levels of tiles to construct the basic terrain.
- Blox - construct buildings, export and import entire sets of buildings.
- Special Entities - place down the starting and ending position, and other configurable entities that don't fit anywhere else.
- Waypoints - place down waypoints and routes to guide the pathfinding system.
- 3D mode - decorate the level with various 3D objects.
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| | AI Test | |
| | AI Test was a prototype written by me of how the bugs in-game would behave. A lot of the bug behaviour was diluted when it reached the actual game due to issues with the game's design.
- Place players, swarms, bugs, and obstacles to create a map.
- Swarms path find their way to the nearest player.
- Bugs avoid each other and have random behaviour, and can temporarily fear the moving envrionment.
- A player or a piece of the environment can be controller by the keyboard.
- The player can shoot the bugs, each other, and break walls into smaller blocks.
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| | Screenshots | |
| |  In Game Screen
 BloxED
 AI Test
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| | Downloads | |
| | You can download a playable Windows binary of Debug, BloxED, and AI Test by using the utility described here.
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| | Acknowledgements | |
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