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MGF Particle Editor

Introduction | Features | Screenshots | Videos | Downloads
 
 

Introduction

 
 A tool to help design particle effects for the Mercury Game Framework 2 that are scriptable with the .Net framework.

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Features

 
 
  • Particle and emitter logic is stored inside a dynamically loaded .Net assembly.
  • Point, box, cylinder, sphere shape emitters (including hollow varients), plus custom shapes through .Net.
  • Emitters can be moved, rotated, and scaled.
  • Particles are depth-sorted and batched for efficient rendering (utilising texture atlases).
  • Particles can be rendered using additive, subtractive, or alpha blending together in the same scene.
  • Particles can be scaled, rotated, moved, and tinted. Any custom logic (velocity, turbulence, etc) can be implemented in the .Net assembly.

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Screenshots

 
 The Editor
The Editor

Collage Of Particle Effects
Collage Of Particle Effects

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Videos

 
 
A fire particle effect.

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Downloads

 
  The editor is avaliable through the Mercury Game Framework 2 SVN repository.

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